Allow to manipulate the default Camera in 3D View Apply lossless compression on 16bit images to reduce project footprint Deactivate GPU raytracing on AMD GPUs by default Control UV Tiles number with Texel Density Make contextual toolbar button accessible even if the app window is small Update Substance engine to version 9.0.3 Add support for ColorSpace property from graph input/output Enable Sub-surface scattering setting by default Enable Temporal Anti-Aliasing by default Change Translucency channel default color to black Add support for Absorption color channel with ASM shader Add support for Opacity & Translucency in ASM shader Introduce an empty shortcut for break tangent button Allow to control tangents per vertex manually Allow to use transformation manipulators for path points Toggle paths visibility individually in path panel Use CTRL/ALT modifiers with drag and drop to specify where/how to create effects/layer Allow to drag and drop single channel images over a fill effect Add selector for Generators with multiple outputs when used in mask Drag and drop Smart Masks as new layers in viewport and Layer Stack Add new UV set to UV set projection mode Allow to drop external assets onto the mesh Allow to drag and drop generator, filters on the mesh Drag and drop textures from Assets Panel into the Layer Stack Allow to drag and drop external assets into the layer stack Auto-import asset when drag and dropping into UI slot Allow to send a textured mesh to After Effects (Ae 24.1 beta) Allow to automatically use alpha of SVG with transparency Add an option to easily preserve original image proportions Crash exporting USD triggered by TextureStateEvent Right Click Menu is too small on hd screen Changing Anisotropic filtering value on Monterey OS with Linux Wayland on AMD when drag and dropping resource in the Layer Stack HDR color space conversions with ACE on Linux produce clamped colors Incorrect color space selection in mask with user data override UI feedback is sensible to case but engine is not Color picking can be broken with multiple screens Copying path vertices also rename target path when reopening project Drag and drop of Alpha resource in decal mode creates UV projection in mask UV set to UV set projection does not read more than 2 UV sets Allow to send a textured mesh to After Effects (Ae 24.1)
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